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Technical Sound Designer Position at ProbablyMonsters

ProbablyMonsters is hiring a Technical Sound Designer to create immersive audio experiences. Candidates should have strong audio programming skills and enjoy collaborative work.

Published on Thursday, September 19, 2024 at 10:00 PM

Dawn

ProbablyMonsters, an innovative AAA independent video game company based in Bellevue, WA, is in search of a Technical Sound Designer. With a salary range between $77,000 to $108,000 per year, the ideal candidate will have experience in game audio implementation and a knack for turning creative ideas into functional audio systems.

Who You Are

The prospective sound designer will enjoy assisting their peers in realizing their audio vision and taking pride in finding straightforward solutions to intricate problems. A deep passion for creating immersive audio experiences in virtual environments is essential for this role.

What You Will Do

The Technical Sound Designer will work on a variety of tasks including setting up and placing placeholder audio assets, prototyping audio systems, and troubleshooting various audio issues. Additionally, the role includes marking up audio content and scripting playback sequences that integrate sound design, music, and voice.

Qualifications

Candidates should possess foundational knowledge in audio implementation principles and relevant audio programming. Proficiency with tools such as Pro Tools, Reaper, FMOD, and Wwise, as well as familiarity with programming languages such as C++, Python, and JavaScript is important. Strong collaborative skills are vital as the sound designer will work across multiple game projects.

Work Culture

ProbablyMonsters emphasizes a healthy environment where diverse game development teams come together. The company asserts that empowered creators yield the most engaging games, aiming to transform the gaming experience for players.

To learn more about this exciting opportunity, you can view the original job listing here.

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